Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akali
Defeat
Ranked Solo/Duo · 23 days ago
9 / 7 / 9
K / D / A
58.1%
Kill participation
957.9
Damage / min
13,788g
447.2 gold / min
27
4 placed · 7 cleared
235
7.6 CS / min
Objective control
3
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryCaptBear#NA1
Kled · Top
3 / 3 / 9
31.6% KP
15,320
11.5% share
14,450g
255 CS · 8.3/m
ttv Reportyi1#luna
Master Yi · Jungle
18 / 3 / 8
68.4% KP
34,918
26.3% share
18,176g
263 CS · 8.5/m
十THANOS十#GOD
Karthus · Mid
6 / 10 / 24
78.9% KP
39,999
30.1% share
13,279g
214 CS · 6.9/m
Jesse Pinkman#LYON
Ezreal · ADC
10 / 5 / 9
50% KP
32,961
24.8% share
16,571g
284 CS · 9.2/m
Season of Leaves#Fall
Janna · Support
1 / 10 / 24
65.8% KP
9,685
7.3% share
9,901g
24 CS · 0.8/m
Red side
Defeatweieryuxin#pure
Jax · Top
9 / 8 / 2
35.5% KP
34,640
34% share
15,662g
256 CS · 8.3/m
TheSkyfallsforme#Rin
Kayn · Jungle
5 / 5 / 9
45.2% KP
15,507
15.2% share
12,555g
213 CS · 6.9/m
Samuel Broadley#Gday
Akali · Mid
9 / 7 / 9
58.1% KP
29,534
28.9% share
13,788g
235 CS · 7.6/m
never type#1998
Riven · ADC
8 / 7 / 7
48.4% KP
17,499
17.2% share
14,869g
258 CS · 8.4/m
Rain#CWs
Leona · Support
0 / 11 / 9
29% KP
4,850
4.8% share
7,634g
43 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
