Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 22 days ago
15 / 1 / 4
K / D / A
54.3%
Kill participation
1,172.6
Damage / min
14,110g
606 gold / min
19
7 placed · 2 cleared
226
9.7 CS / min
Objective control
2
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
1
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatWistfully#663
Cho'Gath · Top
4 / 8 / 0
25% KP
17,374
22.9% share
10,089g
198 CS · 8.5/m
Kenvi#000
Graves · Jungle
3 / 8 / 5
50% KP
15,989
21.1% share
8,457g
137 CS · 5.9/m
Dun#NA1
Syndra · Mid
3 / 7 / 2
31.3% KP
14,908
19.7% share
7,627g
151 CS · 6.5/m
sourpatchkid#FaZe
Caitlyn · ADC
6 / 7 / 4
62.5% KP
18,138
23.9% share
10,278g
183 CS · 7.9/m
Josedeodo#NA12
Bard · Support
0 / 5 / 9
56.3% KP
9,407
12.4% share
5,924g
24 CS · 1/m
Red side
Victory3walleye25#Rek
Rek'Sai · Top
8 / 3 / 6
40% KP
17,922
18.3% share
10,568g
169 CS · 7.3/m
kano#塔隆姬亞娜
Qiyana · Jungle
7 / 4 / 5
34.3% KP
15,740
16.1% share
13,169g
234 CS · 10.1/m
Samuel Broadley#Gday
Locke · Mid
15 / 1 / 4
54.3% KP
27,302
27.9% share
14,110g
226 CS · 9.7/m
TL Yeon#7lol
Lucian · ADC
4 / 6 / 6
28.6% KP
17,074
17.4% share
10,781g
186 CS · 8/m
Doublelift#NA01
Senna · Support
1 / 2 / 22
65.7% KP
19,832
20.3% share
9,756g
43 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
