Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lissandra
Victory
Ranked Solo/Duo · 22 days ago
9 / 4 / 14
K / D / A
67.6%
Kill participation
1,312.3
Damage / min
13,833g
536.9 gold / min
23
8 placed · 4 cleared
254
9.9 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryughhh#sigh
Sylas · Top
1 / 7 / 8
26.5% KP
16,907
14.6% share
8,965g
160 CS · 6.2/m
Negativity#Oahu
Kha'Zix · Jungle
16 / 1 / 4
58.8% KP
26,681
23% share
15,375g
226 CS · 8.8/m
Samuel Broadley#Gday
Lissandra · Mid
9 / 4 / 14
67.6% KP
33,813
29.2% share
13,833g
254 CS · 9.9/m
Blue#13545
Xayah · ADC
8 / 2 / 7
44.1% KP
29,742
25.6% share
14,707g
251 CS · 9.7/m
YoojungHukiriLee#NA1
Rakan · Support
0 / 2 / 21
61.8% KP
8,813
7.6% share
8,325g
34 CS · 1.3/m
Red side
DefeatLimerencé#1214
Akali · Top
7 / 5 / 5
75% KP
25,156
33.5% share
11,187g
169 CS · 6.6/m
Munchy Punchy#YAYYY
Rengar · Jungle
4 / 8 / 6
62.5% KP
17,213
22.9% share
10,485g
166 CS · 6.4/m
cant type#1998
Riven · Mid
2 / 7 / 4
37.5% KP
13,775
18.3% share
10,972g
211 CS · 8.2/m
hojicha#52883
Yasuo · ADC
2 / 3 / 5
43.8% KP
9,654
12.9% share
10,413g
237 CS · 9.2/m
TymMio#DaHoe
Morgana · Support
1 / 11 / 7
50% KP
9,279
12.4% share
6,789g
33 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
