Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Victory
Ranked Solo/Duo · 16 days ago
5 / 8 / 13
K / D / A
48.6%
Kill participation
1,068.3
Damage / min
12,941g
513.2 gold / min
20
9 placed · 2 cleared
236
9.4 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAeon#NA3
Sion · Top
6 / 4 / 18
64.9% KP
18,204
15.5% share
10,819g
166 CS · 6.6/m
HUNCHO HECAKING#HECA
Hecarim · Jungle
12 / 6 / 15
73% KP
27,792
23.7% share
14,335g
209 CS · 8.3/m
Samuel Broadley#Gday
Ryze · Mid
5 / 8 / 13
48.6% KP
26,939
23% share
12,941g
236 CS · 9.4/m
Tactical0#NA1
Cassiopeia · ADC
5 / 4 / 14
51.4% KP
24,038
20.5% share
11,886g
210 CS · 8.3/m
SUPERMEGAHUMPER#9000
Lee Sin · Support
9 / 7 / 15
64.9% KP
20,327
17.3% share
10,266g
44 CS · 1.7/m
Red side
Defeatnever type#1998
Riven · Top
8 / 9 / 3
39.3% KP
19,993
20.7% share
13,078g
224 CS · 8.9/m
LFT Sheiden#PHL1
Jayce · Jungle
12 / 6 / 10
78.6% KP
37,390
38.8% share
15,110g
161 CS · 6.4/m
Ragna#Hunt
Sylas · Mid
5 / 9 / 9
50% KP
19,404
20.1% share
9,844g
176 CS · 7/m
CHICKENORBUNNY#CLUCK
Swain · ADC
3 / 4 / 7
35.7% KP
15,838
16.4% share
9,479g
165 CS · 6.5/m
AC Scholar#8200
Alistar · Support
0 / 9 / 12
42.9% KP
3,843
4% share
5,844g
6 CS · 0.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
