Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Defeat
Ranked Solo/Duo · 10 days ago
6 / 6 / 5
K / D / A
50%
Kill participation
1,003.1
Damage / min
14,187g
453 gold / min
31
12 placed · 5 cleared
285
9.1 CS / min
Objective control
3
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
2
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat八荒战神#陈平安
Pantheon · Top
6 / 8 / 3
40.9% KP
19,457
17.7% share
11,396g
197 CS · 6.3/m
Strompest#TTKAE
Aatrox · Jungle
5 / 3 / 5
45.5% KP
16,456
15% share
13,212g
254 CS · 8.1/m
Samuel Broadley#Gday
Lucian · Mid
6 / 6 / 5
50% KP
31,414
28.6% share
14,187g
285 CS · 9.1/m
Zwag#Faker
Xerath · ADC
4 / 4 / 3
31.8% KP
27,938
25.5% share
11,718g
257 CS · 8.2/m
Oidotdash#shudu
Taliyah · Support
1 / 6 / 10
50% KP
14,500
13.2% share
8,735g
40 CS · 1.3/m
Red side
VictoryMU Keii#MUWIN
Tryndamere · Top
9 / 5 / 4
48.1% KP
31,413
30.1% share
17,230g
305 CS · 9.7/m
AC Scholar#8200
Zyra · Jungle
5 / 4 / 8
48.1% KP
35,939
34.5% share
14,072g
237 CS · 7.6/m
never type#1998
Riven · Mid
7 / 3 / 5
44.4% KP
15,786
15.2% share
14,810g
265 CS · 8.5/m
IdolLoL#NA1
Aphelios · ADC
5 / 7 / 3
29.6% KP
14,656
14.1% share
15,249g
277 CS · 8.8/m
Breezyyy#NA1
Alistar · Support
1 / 3 / 12
48.1% KP
6,396
6.1% share
9,179g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
