Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 10 days ago
8 / 10 / 6
K / D / A
46.7%
Kill participation
875.6
Damage / min
12,432g
442.4 gold / min
27
8 placed · 2 cleared
207
7.4 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKaizer Morde#NA2
Mordekaiser · Top
13 / 6 / 3
53.3% KP
26,914
27.2% share
15,631g
193 CS · 6.9/m
Puppeh#333
Aatrox · Jungle
6 / 10 / 4
33.3% KP
19,404
19.6% share
11,717g
190 CS · 6.8/m
Samuel Broadley#Gday
Locke · Mid
8 / 10 / 6
46.7% KP
24,605
24.8% share
12,432g
207 CS · 7.4/m
Good Boi#twtv
Senna · ADC
0 / 9 / 13
43.3% KP
16,469
16.6% share
10,548g
186 CS · 6.6/m
gautama b#NA1
Skarner · Support
3 / 10 / 7
33.3% KP
11,697
11.8% share
7,603g
31 CS · 1.1/m
Red side
VictoryYuuji#247
Twisted Fate · Top
9 / 7 / 10
42.2% KP
30,875
19.5% share
16,853g
248 CS · 8.8/m
Turtle Server#lmfao
Kindred · Jungle
15 / 7 / 14
64.4% KP
41,464
26.1% share
15,411g
206 CS · 7.3/m
Dun#NA1
Viktor · Mid
6 / 7 / 14
44.4% KP
43,737
27.6% share
12,373g
199 CS · 7.1/m
Charmander#MKOI
Jhin · ADC
14 / 2 / 15
64.4% KP
32,254
20.3% share
17,705g
241 CS · 8.6/m
Treecko#MKOI
Alistar · Support
1 / 7 / 26
60% KP
10,326
6.5% share
8,664g
15 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
