Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 7 days ago
9 / 5 / 3
K / D / A
52.2%
Kill participation
1,492.4
Damage / min
17,842g
623.8 gold / min
20
9 placed · 5 cleared
313
10.9 CS / min
Objective control
0
Dragons
1
Baron
7
Towers
0
Inhibitors
1
Herald
3
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatThanatoes#kr2
Jayce · Top
3 / 5 / 5
25% KP
25,751
17.3% share
11,027g
239 CS · 8.4/m
123212321#12321
Hecarim · Jungle
13 / 6 / 11
75% KP
37,800
25.4% share
14,636g
219 CS · 7.7/m
savor#pomme
Viktor · Mid
9 / 3 / 6
46.9% KP
50,249
33.7% share
14,483g
256 CS · 9/m
TheLostOne9#NA1
Zilean · ADC
5 / 4 / 15
62.5% KP
18,360
12.3% share
11,433g
122 CS · 4.3/m
Thai Basil#inflm
Seraphine · Support
2 / 5 / 16
56.3% KP
16,854
11.3% share
8,831g
21 CS · 0.7/m
Red side
VictoryFudgecakey#5811
Xin Zhao · Top
3 / 6 / 5
34.8% KP
30,602
22.4% share
12,563g
218 CS · 7.6/m
Josedeodo#NA12
Cho'Gath · Jungle
6 / 6 / 8
60.9% KP
23,240
17% share
11,472g
185 CS · 6.5/m
Beginning#NA1
Karma · Mid
1 / 8 / 8
39.1% KP
23,521
17.2% share
9,927g
191 CS · 6.7/m
Samuel Broadley#Gday
Kalista · ADC
9 / 5 / 3
52.2% KP
42,684
31.3% share
17,842g
313 CS · 10.9/m
J4NNA#NA1
Senna · Support
4 / 7 / 13
73.9% KP
16,441
12% share
10,236g
27 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
