Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Fiora
Victory
Ranked Solo/Duo · 4 days ago
4 / 4 / 5
K / D / A
33.3%
Kill participation
953.4
Damage / min
16,195g
505 gold / min
30
14 placed · 2 cleared
324
10.1 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGrìmm#NA1
Cho'Gath · Top
1 / 3 / 8
34.6% KP
18,778
16.8% share
9,565g
192 CS · 6/m
gáng đi cu#2674
Jarvan IV · Jungle
5 / 8 / 11
61.5% KP
20,843
18.6% share
12,644g
206 CS · 6.4/m
Dun#NA1
Galio · Mid
10 / 4 / 6
61.5% KP
31,985
28.6% share
14,738g
255 CS · 8/m
Minuilol#NA1
Jhin · ADC
9 / 5 / 5
53.8% KP
28,636
25.6% share
15,034g
270 CS · 8.4/m
HC Apolo#REBEL
Leona · Support
1 / 7 / 13
53.8% KP
11,647
10.4% share
9,152g
43 CS · 1.3/m
Red side
VictorySamuel Broadley#Gday
Fiora · Top
4 / 4 / 5
33.3% KP
30,571
25.6% share
16,195g
324 CS · 10.1/m
末王 终末#星核猎手
Kindred · Jungle
7 / 2 / 11
66.7% KP
31,336
26.3% share
16,276g
292 CS · 9.1/m
BozoBeaterBob44#NA2
Sylas · Mid
4 / 8 / 9
48.1% KP
18,352
15.4% share
11,520g
189 CS · 5.9/m
LFT Vuckae#0823
Viktor · ADC
4 / 6 / 18
81.5% KP
22,494
18.9% share
15,291g
276 CS · 8.6/m
ttv Reportyi1#A J
Master Yi · Support
8 / 6 / 8
59.3% KP
16,517
13.8% share
11,779g
50 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
