Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Defeat
Ranked Solo/Duo · 322 days ago
8 / 3 / 11
K / D / A
47.5%
Kill participation
1,058.4
Damage / min
12,123g
431.2 gold / min
26
13 placed · 5 cleared
232
8.3 CS / min
Objective control
2
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorysongman#KR11
Rumble · Top
5 / 6 / 12
60.7% KP
26,696
26.6% share
12,875g
192 CS · 6.8/m
Coach Sinerias#ART
Master Yi · Jungle
16 / 5 / 4
71.4% KP
25,483
25.4% share
16,408g
212 CS · 7.5/m
Shylie#KR1
Ryze · Mid
3 / 9 / 6
32.1% KP
13,639
13.6% share
11,945g
245 CS · 8.7/m
New York#dream
Lucian · ADC
3 / 10 / 10
46.4% KP
28,420
28.3% share
11,274g
188 CS · 6.7/m
바오밥나무#1225
Rakan · Support
1 / 10 / 13
50% KP
6,259
6.2% share
7,382g
18 CS · 0.6/m
Red side
DefeatSo be it#last
Ambessa · Top
9 / 5 / 6
37.5% KP
19,098
17.7% share
11,365g
183 CS · 6.5/m
Piano Man#KR13
Jayce · Jungle
14 / 7 / 8
55% KP
22,398
20.7% share
12,826g
171 CS · 6.1/m
SeTab#123
Orianna · Mid
8 / 3 / 11
47.5% KP
29,760
27.5% share
12,123g
232 CS · 8.3/m
daoxinwengu1#KR1
Senna · ADC
6 / 5 / 21
67.5% KP
26,245
24.3% share
11,223g
162 CS · 5.8/m
Juhana#IsYou
Braum · Support
3 / 8 / 19
55% KP
10,538
9.8% share
7,582g
21 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
