Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Victory
Ranked Solo/Duo · 320 days ago
8 / 1 / 8
K / D / A
55.2%
Kill participation
681.4
Damage / min
12,187g
471.5 gold / min
31
14 placed · 5 cleared
224
8.7 CS / min
Objective control
0
Dragons
0
Baron
6
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory자신감을잃지말자#KR1
K'Sante · Top
11 / 2 / 9
69% KP
24,841
32% share
12,461g
191 CS · 7.4/m
HLE Gumayusi#0298
Zaahen · Jungle
8 / 2 / 5
44.8% KP
13,399
17.3% share
12,540g
197 CS · 7.6/m
SeTab#123
Orianna · Mid
8 / 1 / 8
55.2% KP
17,615
22.7% share
12,187g
224 CS · 8.7/m
LazyFeel#KR7
Zeri · ADC
1 / 5 / 7
27.6% KP
12,852
16.6% share
10,477g
246 CS · 9.5/m
DRX Minous#DRX
Bard · Support
1 / 1 / 17
62.1% KP
8,832
11.4% share
7,163g
13 CS · 0.5/m
Red side
Defeat은가뉴#KR1
Yasuo · Top
0 / 10 / 1
9.1% KP
12,887
18.4% share
8,213g
191 CS · 7.4/m
crc#KR2
Ambessa · Jungle
6 / 3 / 2
72.7% KP
12,313
17.6% share
10,714g
188 CS · 7.3/m
대광 #God
Syndra · Mid
2 / 7 / 5
63.6% KP
18,944
27.1% share
8,781g
207 CS · 8/m
FAad#2007
Sivir · ADC
3 / 5 / 5
72.7% KP
18,455
26.4% share
11,844g
266 CS · 10.3/m
Trendsetter#CPHM
Blitzcrank · Support
0 / 4 / 7
63.6% KP
7,327
10.5% share
6,135g
41 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
