Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Victory
Ranked Solo/Duo · 316 days ago
12 / 3 / 5
K / D / A
44.7%
Kill participation
1,074.3
Damage / min
14,712g
550.7 gold / min
25
10 placed · 8 cleared
218
8.2 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLiangChen#0611
Rumble · Top
5 / 6 / 1
33.3% KP
18,746
22.1% share
10,640g
183 CS · 6.8/m
asdjipadsjip#KR1
Volibear · Jungle
2 / 9 / 6
44.4% KP
14,259
16.8% share
9,314g
170 CS · 6.4/m
DNF Clozer#0727
Yone · Mid
2 / 9 / 6
44.4% KP
18,909
22.3% share
9,763g
200 CS · 7.5/m
츄파춥스#8873
Yunara · ADC
4 / 8 / 1
27.8% KP
17,222
20.3% share
10,682g
223 CS · 8.3/m
DNF Quantum#KR 1
Neeko · Support
5 / 6 / 4
50% KP
15,732
18.5% share
8,183g
38 CS · 1.4/m
Red side
Victory따봉 람머스#KR1
Ambessa · Top
8 / 5 / 5
34.2% KP
26,104
23.5% share
13,606g
194 CS · 7.3/m
허수아비#무적이야
Fiddlesticks · Jungle
10 / 3 / 8
47.4% KP
16,274
14.6% share
12,658g
200 CS · 7.5/m
로키의 코 드리블#2004
Jayce · Mid
6 / 4 / 11
44.7% KP
32,261
29% share
11,589g
193 CS · 7.2/m
SeTab#123
Ezreal · ADC
12 / 3 / 5
44.7% KP
28,703
25.8% share
14,712g
218 CS · 8.2/m
Pungyeon#0622
Rell · Support
2 / 3 / 18
52.6% KP
7,914
7.1% share
8,448g
30 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
