Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Victory
Ranked Solo/Duo · 313 days ago
12 / 4 / 12
K / D / A
66.7%
Kill participation
1,487.1
Damage / min
17,261g
592.5 gold / min
30
15 placed · 5 cleared
215
7.4 CS / min
Objective control
1
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDK Sharvel#KR1
Gnar · Top
9 / 8 / 6
41.7% KP
23,059
18.1% share
12,945g
206 CS · 7.1/m
Kimman#zxfkk
Ambessa · Jungle
9 / 6 / 6
41.7% KP
29,218
22.9% share
14,052g
199 CS · 6.8/m
SeTab#123
Orianna · Mid
12 / 4 / 12
66.7% KP
43,323
33.9% share
17,261g
215 CS · 7.4/m
RaiderGO#TWTV2
Veigar · ADC
5 / 2 / 11
44.4% KP
24,359
19.1% share
14,190g
264 CS · 9.1/m
CoreJJ#LCS
Alistar · Support
1 / 2 / 18
52.8% KP
7,674
6% share
8,722g
36 CS · 1.2/m
Red side
DefeatVincenzo#kr40
Sion · Top
4 / 9 / 6
45.5% KP
20,516
16.5% share
9,914g
183 CS · 6.3/m
라쿤99#KR1
Zyra · Jungle
6 / 6 / 7
59.1% KP
36,896
29.7% share
12,645g
217 CS · 7.4/m
기찬게하지마#0405
Jayce · Mid
4 / 10 / 6
45.5% KP
24,531
19.7% share
12,720g
219 CS · 7.5/m
아 싫어 안먹을래#안머겅
Sivir · ADC
4 / 3 / 3
31.8% KP
26,432
21.3% share
14,936g
284 CS · 9.7/m
포켓몬마스터지우#삐카츄
Poppy · Support
4 / 8 / 11
68.2% KP
15,896
12.8% share
8,103g
10 CS · 0.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
