Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Victory
Ranked Solo/Duo · 312 days ago
4 / 7 / 13
K / D / A
35.4%
Kill participation
658.6
Damage / min
11,805g
418.6 gold / min
25
12 placed · 2 cleared
193
6.8 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTOPKING#asd
Rumble · Top
5 / 12 / 5
33.3% KP
25,439
24.7% share
11,098g
176 CS · 6.2/m
Vincenzo#kr40
Qiyana · Jungle
7 / 8 / 7
46.7% KP
21,990
21.3% share
14,491g
181 CS · 6.4/m
K T#8336
Mel · Mid
13 / 8 / 3
53.3% KP
30,349
29.4% share
13,768g
196 CS · 7/m
leave#444
Yunara · ADC
4 / 11 / 3
23.3% KP
14,874
14.4% share
11,796g
204 CS · 7.2/m
Pungyeon#0622
Leona · Support
1 / 9 / 11
40% KP
10,468
10.2% share
7,302g
20 CS · 0.7/m
Red side
Victoryyyyyyyyyyyyys#777
Ambessa · Top
13 / 7 / 7
41.7% KP
28,128
23% share
15,724g
199 CS · 7.1/m
강아지좋아#KR3
Jayce · Jungle
13 / 4 / 21
70.8% KP
31,489
25.8% share
18,174g
203 CS · 7.2/m
SeTab#123
Ryze · Mid
4 / 7 / 13
35.4% KP
18,572
15.2% share
11,805g
193 CS · 6.8/m
젠레스존제로우#KR1
Ziggs · ADC
10 / 4 / 16
54.2% KP
32,805
26.8% share
16,873g
256 CS · 9.1/m
DK ShowMaker#KR1
Pyke · Support
8 / 8 / 17
52.1% KP
11,261
9.2% share
10,790g
20 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
