Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Victory
Ranked Solo/Duo · 296 days ago
4 / 12 / 13
K / D / A
47.2%
Kill participation
1,203.6
Damage / min
16,700g
367.4 gold / min
53
24 placed · 14 cleared
286
6.3 CS / min
Objective control
2
Dragons
0
Baron
7
Towers
2
Inhibitors
1
Herald
3
Dragons
2
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTOPKING#asd
Rumble · Top
9 / 5 / 14
63.9% KP
44,841
20.3% share
21,124g
387 CS · 8.5/m
gtqeti103#KR1
Jayce · Jungle
6 / 7 / 17
63.9% KP
47,102
21.3% share
19,891g
282 CS · 6.2/m
SeTab#123
Viktor · Mid
4 / 12 / 13
47.2% KP
54,704
24.7% share
16,700g
286 CS · 6.3/m
daoxinwengu1#KR1
Sivir · ADC
17 / 7 / 14
86.1% KP
63,455
28.7% share
27,682g
394 CS · 8.7/m
꼬마양씨#KR1
Soraka · Support
0 / 12 / 25
69.4% KP
11,227
5.1% share
11,728g
44 CS · 1/m
Red side
DefeatCasting#KR11
Aurora · Top
10 / 6 / 7
39.5% KP
43,810
21.8% share
19,275g
331 CS · 7.3/m
Sylvie#77777
Lee Sin · Jungle
11 / 7 / 19
69.8% KP
44,378
22.1% share
18,696g
263 CS · 5.8/m
하루하루#0120
Azir · Mid
7 / 7 / 8
34.9% KP
50,170
24.9% share
19,775g
363 CS · 8/m
PixPix#KR0
Mel · ADC
14 / 9 / 9
53.5% KP
47,014
23.4% share
18,407g
311 CS · 6.8/m
Effort#4444
Alistar · Support
1 / 7 / 29
69.8% KP
15,726
7.8% share
12,005g
35 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
