Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Victory
Ranked Solo/Duo · 279 days ago
16 / 8 / 7
K / D / A
46.9%
Kill participation
1,500.2
Damage / min
17,099g
532.4 gold / min
59
14 placed · 10 cleared
275
8.6 CS / min
Objective control
1
Dragons
2
Baron
5
Towers
0
Inhibitors
1
Herald
1
Dragons
0
Baron
8
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKimman#zxfkk
Varus · Top
8 / 12 / 9
35.4% KP
31,676
20.6% share
12,931g
180 CS · 5.6/m
うるさい#話しかける
Taliyah · Jungle
26 / 4 / 8
70.8% KP
51,575
33.5% share
22,372g
305 CS · 9.5/m
DICE#12312
Ezreal · Mid
9 / 10 / 5
29.2% KP
31,848
20.7% share
14,884g
256 CS · 8/m
LYON#09012
Yunara · ADC
4 / 13 / 11
31.3% KP
28,058
18.2% share
15,430g
229 CS · 7.1/m
태기베어#KR2
Blitzcrank · Support
1 / 10 / 16
35.4% KP
10,753
7% share
9,220g
21 CS · 0.7/m
Red side
VictoryMakima#支 配
Lucian · Top
5 / 10 / 10
30.6% KP
23,237
15.4% share
13,878g
252 CS · 7.8/m
DK Lucid#KR1
Pantheon · Jungle
13 / 14 / 10
46.9% KP
29,318
19.4% share
14,557g
146 CS · 4.5/m
SeTab#123
Ahri · Mid
16 / 8 / 7
46.9% KP
48,182
31.8% share
17,099g
275 CS · 8.6/m
BFX Slayer#0415
Jhin · ADC
13 / 7 / 10
46.9% KP
36,430
24.1% share
18,168g
262 CS · 8.2/m
인간 병기#0829
Bard · Support
2 / 9 / 23
51% KP
14,150
9.4% share
10,396g
20 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
