Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Victory
Ranked Solo/Duo · 270 days ago
11 / 5 / 11
K / D / A
61.1%
Kill participation
1,010.3
Damage / min
19,596g
539.6 gold / min
39
11 placed · 8 cleared
422
11.6 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
4
Inhibitors
1
Herald
3
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat마인크래트프#세체뽀
Warwick · Top
7 / 7 / 6
32.5% KP
14,062
11.5% share
14,111g
241 CS · 6.6/m
reze#0704
Viego · Jungle
17 / 4 / 6
57.5% KP
41,403
34% share
21,280g
304 CS · 8.4/m
새로운마음으로#sssss
Orianna · Mid
1 / 5 / 13
35% KP
13,822
11.3% share
11,567g
215 CS · 5.9/m
NASA#쟁 구
Tristana · ADC
9 / 9 / 13
55% KP
38,744
31.8% share
19,984g
293 CS · 8.1/m
FlowerDance#9090
Camille · Support
6 / 11 / 17
57.5% KP
13,869
11.4% share
13,749g
88 CS · 2.4/m
Red side
Victory카리나#애교용
Lulu · Top
3 / 10 / 18
58.3% KP
20,219
14.1% share
13,136g
200 CS · 5.5/m
sunrise#sunse
Lee Sin · Jungle
3 / 8 / 17
55.6% KP
17,678
12.4% share
13,096g
204 CS · 5.6/m
SeTab#123
Ryze · Mid
11 / 5 / 11
61.1% KP
36,692
25.7% share
19,596g
422 CS · 11.6/m
리키펫영광#1003
Ashe · ADC
16 / 7 / 11
75% KP
60,485
42.3% share
25,053g
383 CS · 10.5/m
Thresh#S T
Thresh · Support
3 / 10 / 21
66.7% KP
7,920
5.5% share
11,314g
41 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
