Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Victory
Ranked Solo/Duo · 259 days ago
13 / 1 / 13
K / D / A
66.7%
Kill participation
1,766.9
Damage / min
15,758g
509.7 gold / min
44
20 placed · 8 cleared
296
9.6 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat최섭섭#개섭섭
Sion · Top
3 / 9 / 4
38.9% KP
19,430
17.6% share
10,728g
217 CS · 7/m
DK Sharvel#KR1
Jayce · Jungle
6 / 8 / 9
83.3% KP
28,271
25.6% share
14,802g
216 CS · 7/m
비모66#KR1
Yone · Mid
0 / 9 / 5
27.8% KP
10,917
9.9% share
9,884g
224 CS · 7.2/m
flymetothestar#0310
Aurelion Sol · ADC
7 / 6 / 7
77.8% KP
40,621
36.8% share
15,049g
275 CS · 8.9/m
slowsummereve#KR33
Leona · Support
2 / 7 / 12
77.8% KP
11,189
10.1% share
8,411g
45 CS · 1.5/m
Red side
Victory차가운코끼리#KR0
Ambessa · Top
8 / 3 / 6
35.9% KP
34,299
19.9% share
14,292g
273 CS · 8.8/m
Forest#0322
Kha'Zix · Jungle
3 / 3 / 17
51.3% KP
26,069
15.1% share
15,614g
263 CS · 8.5/m
SeTab#123
Viktor · Mid
13 / 1 / 13
66.7% KP
54,626
31.7% share
15,758g
296 CS · 9.6/m
Ooόοº#α丶ς
Yunara · ADC
14 / 4 / 14
71.8% KP
48,767
28.3% share
18,715g
227 CS · 7.3/m
日益澄明#TES
Alistar · Support
1 / 7 / 27
71.8% KP
8,364
4.9% share
9,207g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
