Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Defeat
Ranked Solo/Duo · 254 days ago
8 / 8 / 12
K / D / A
47.6%
Kill participation
1,195
Damage / min
14,728g
435.3 gold / min
42
16 placed · 6 cleared
273
8.1 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
2
Dragons
1
Baron
7
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory阿杰OVO#1213
Vladimir · Top
5 / 7 / 12
37% KP
27,657
16.6% share
16,489g
283 CS · 8.4/m
라 쿤#박성호
Zaahen · Jungle
6 / 9 / 16
47.8% KP
26,666
16% share
14,537g
209 CS · 6.2/m
대광 #God
Galio · Mid
9 / 9 / 20
63% KP
32,407
19.4% share
15,968g
248 CS · 7.3/m
명치에팔콘펀치꽂는이도윤#KR1
Ezreal · ADC
18 / 6 / 12
65.2% KP
64,155
38.4% share
22,259g
276 CS · 8.2/m
도자기#2005
Nautilus · Support
8 / 11 / 29
80.4% KP
16,026
9.6% share
13,575g
30 CS · 0.9/m
Red side
Defeattmhrnjh#1002
Jayce · Top
10 / 8 / 10
47.6% KP
54,260
28% share
17,860g
290 CS · 8.6/m
asfdafds#asdf
Jarvan IV · Jungle
6 / 7 / 18
57.1% KP
27,996
14.5% share
14,490g
194 CS · 5.7/m
SeTab#123
Orianna · Mid
8 / 8 / 12
47.6% KP
40,430
20.9% share
14,728g
273 CS · 8.1/m
DRX Winner#KR0
Kai'Sa · ADC
15 / 12 / 7
52.4% KP
52,333
27% share
19,456g
262 CS · 7.7/m
Roma#Forum
Jax · Support
3 / 11 / 11
33.3% KP
18,561
9.6% share
10,823g
38 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
