Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Victory
Ranked Solo/Duo · 247 days ago
14 / 9 / 10
K / D / A
45.3%
Kill participation
1,507.7
Damage / min
19,601g
509.1 gold / min
54
17 placed · 9 cleared
327
8.5 CS / min
Objective control
2
Dragons
2
Baron
4
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
12
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatT1 Guardian#KR3
Zaahen · Top
3 / 10 / 8
25.6% KP
37,723
19.2% share
14,237g
239 CS · 6.2/m
내 성장막아봐#못막을걸
Gwen · Jungle
14 / 10 / 8
51.2% KP
32,037
16.3% share
19,447g
237 CS · 6.2/m
sasuke#ww03
Qiyana · Mid
5 / 14 / 9
32.6% KP
34,017
17.3% share
13,356g
228 CS · 5.9/m
카리나#애교용
Kai'Sa · ADC
17 / 11 / 8
58.1% KP
61,178
31.2% share
26,452g
315 CS · 8.2/m
금동몬스터#KR1
Neeko · Support
4 / 8 / 17
48.8% KP
31,304
16% share
12,466g
65 CS · 1.7/m
Red side
Victory따봉 람머스#KR1
Aurora · Top
16 / 4 / 15
58.5% KP
86,861
35.4% share
19,408g
294 CS · 7.6/m
도와주세요#HLEP
Ambessa · Jungle
13 / 10 / 15
52.8% KP
54,902
22.4% share
21,230g
262 CS · 6.8/m
SeTab#123
Ryze · Mid
14 / 9 / 10
45.3% KP
58,045
23.6% share
19,601g
327 CS · 8.5/m
채하다움#SUP
Seraphine · ADC
7 / 13 / 24
58.5% KP
27,886
11.4% share
15,027g
164 CS · 4.3/m
들개처럼#KR1
Bard · Support
3 / 7 / 37
75.5% KP
17,914
7.3% share
13,609g
34 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
