Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Defeat
Ranked Solo/Duo · 245 days ago
1 / 6 / 12
K / D / A
61.9%
Kill participation
845.7
Damage / min
10,766g
346.7 gold / min
36
14 placed · 6 cleared
243
7.8 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat나의 요람#1028
Gnar · Top
1 / 5 / 6
33.3% KP
26,566
21.5% share
10,968g
233 CS · 7.5/m
장채린#KR11
Ambessa · Jungle
13 / 3 / 5
85.7% KP
29,377
23.8% share
15,781g
223 CS · 7.2/m
SeTab#123
Orianna · Mid
1 / 6 / 12
61.9% KP
26,259
21.3% share
10,766g
243 CS · 7.8/m
류성민#444
Varus · ADC
4 / 8 / 4
38.1% KP
31,401
25.4% share
13,563g
248 CS · 8/m
포켓몬마스터지우#삐카츄
Nautilus · Support
2 / 9 / 10
57.1% KP
9,830
8% share
8,074g
30 CS · 1/m
Red side
Victory이직로그#0904
K'Sante · Top
2 / 3 / 9
35.5% KP
18,609
15.7% share
10,703g
233 CS · 7.5/m
DRX Willer#DRX
Kha'Zix · Jungle
7 / 5 / 9
51.6% KP
24,158
20.3% share
15,009g
229 CS · 7.4/m
이해가 아리마셍#77777
Viktor · Mid
5 / 4 / 9
45.2% KP
26,709
22.5% share
13,011g
241 CS · 7.8/m
Snow Country#0405
Kalista · ADC
15 / 5 / 5
64.5% KP
39,927
33.6% share
17,106g
250 CS · 8.1/m
YoRu#0819
Renata Glasc · Support
2 / 4 / 23
80.6% KP
9,325
7.9% share
9,741g
20 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
