Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Victory
Ranked Solo/Duo · 222 days ago
2 / 4 / 13
K / D / A
42.9%
Kill participation
1,266.2
Damage / min
12,081g
424.6 gold / min
46
16 placed · 9 cleared
253
8.9 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDK PlayMaker#KR1
Renekton · Top
1 / 8 / 0
6.7% KP
12,264
16.2% share
10,636g
265 CS · 9.3/m
고약한반달가슴곰#KR2
Xin Zhao · Jungle
6 / 7 / 3
60% KP
19,485
25.7% share
11,195g
170 CS · 6/m
思念QAQ#密室高手
Ryze · Mid
1 / 7 / 3
26.7% KP
14,338
18.9% share
10,742g
256 CS · 9/m
reldh#7777
Kai'Sa · ADC
6 / 6 / 5
73.3% KP
24,235
32% share
15,915g
231 CS · 8.1/m
SIRIUSS#KR 1
Rell · Support
1 / 7 / 10
73.3% KP
5,480
7.2% share
8,139g
42 CS · 1.5/m
Red side
Victory先帮我收拾一下#我的便便
Udyr · Top
5 / 1 / 10
42.9% KP
24,100
18.9% share
12,895g
244 CS · 8.6/m
미드가내현#0207
Talon · Jungle
12 / 3 / 7
54.3% KP
22,153
17.4% share
15,913g
266 CS · 9.3/m
SeTab#123
Viktor · Mid
2 / 4 / 13
42.9% KP
36,024
28.2% share
12,081g
253 CS · 8.9/m
JS9#1120
Xayah · ADC
9 / 2 / 10
54.3% KP
26,389
20.7% share
17,442g
268 CS · 9.4/m
If Die Tomorrow#0301
LeBlanc · Support
7 / 5 / 11
51.4% KP
18,964
14.9% share
11,267g
43 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
