Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Victory
Ranked Solo/Duo · 210 days ago
11 / 6 / 13
K / D / A
70.6%
Kill participation
1,187.6
Damage / min
19,529g
491.5 gold / min
59
12 placed · 13 cleared
327
8.2 CS / min
Objective control
1
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
5
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatT1 Guardian#KR3
Ambessa · Top
13 / 5 / 2
53.6% KP
63,417
36.3% share
20,703g
339 CS · 8.5/m
LoLTFTChallenger#RANK1
Vi · Jungle
1 / 8 / 20
75% KP
26,423
15.1% share
15,694g
271 CS · 6.8/m
야 마#덩어리
Ahri · Mid
9 / 6 / 11
71.4% KP
37,426
21.4% share
17,836g
343 CS · 8.6/m
抖音小雪呼呼#vex
Vex · ADC
5 / 9 / 7
42.9% KP
26,896
15.4% share
16,241g
270 CS · 6.8/m
caballo ganador#0903
Poppy · Support
0 / 6 / 13
46.4% KP
20,421
11.7% share
9,961g
28 CS · 0.7/m
Red side
VictoryLiangChen#0611
Renekton · Top
8 / 6 / 8
47.1% KP
33,843
23.6% share
16,133g
312 CS · 7.9/m
그게맞아#KR2
Lee Sin · Jungle
6 / 6 / 20
76.5% KP
25,480
17.8% share
16,593g
267 CS · 6.7/m
SeTab#123
Ryze · Mid
11 / 6 / 13
70.6% KP
47,187
32.9% share
19,529g
327 CS · 8.2/m
lingyo#6511
Mel · ADC
5 / 6 / 16
61.8% KP
25,865
18% share
18,343g
342 CS · 8.6/m
Naruto#Helix
Nautilus · Support
4 / 4 / 24
82.4% KP
10,928
7.6% share
12,764g
46 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
