Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Defeat
Ranked Solo/Duo · 209 days ago
5 / 9 / 6
K / D / A
30.6%
Kill participation
681.6
Damage / min
12,190g
385.2 gold / min
38
17 placed · 8 cleared
257
8.1 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat데이터얻는계정#지나갈게요
Sion · Top
9 / 7 / 8
47.2% KP
25,436
20.7% share
13,118g
244 CS · 7.7/m
준 밍#KR2
Fizz · Jungle
10 / 10 / 4
38.9% KP
14,784
12% share
14,707g
194 CS · 6.1/m
SeTab#123
Ryze · Mid
5 / 9 / 6
30.6% KP
21,572
17.6% share
12,190g
257 CS · 8.1/m
불청객2#KR1
Jhin · ADC
8 / 12 / 12
55.6% KP
34,387
28% share
14,304g
227 CS · 7.2/m
Buddy#하이루
Hwei · Support
4 / 9 / 15
52.8% KP
26,522
21.6% share
10,594g
45 CS · 1.4/m
Red side
Victory근거리탑챔프만함#속았지
Gnar · Top
6 / 5 / 13
40.4% KP
43,290
22% share
15,377g
264 CS · 8.3/m
쫙쫙이#벌레핑
Graves · Jungle
29 / 3 / 4
70.2% KP
72,333
36.8% share
24,151g
291 CS · 9.2/m
BNK FEARX#0504
Mel · Mid
5 / 7 / 10
31.9% KP
30,328
15.4% share
13,349g
233 CS · 7.4/m
달을가린구름이#2006
Ezreal · ADC
4 / 9 / 17
44.7% KP
32,053
16.3% share
17,070g
269 CS · 8.5/m
Practice Jg ID#KR1
Pantheon · Support
3 / 12 / 15
38.3% KP
18,485
9.4% share
10,266g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
