Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 208 days ago
7 / 6 / 6
K / D / A
59.1%
Kill participation
1,118.7
Damage / min
16,932g
453.3 gold / min
47
10 placed · 11 cleared
331
8.9 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
4
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLiangChen#0611
Akali · Top
2 / 4 / 8
34.5% KP
22,175
16.2% share
15,756g
325 CS · 8.7/m
we总司令#monki
Pantheon · Jungle
12 / 7 / 6
62.1% KP
35,648
26.1% share
17,719g
242 CS · 6.5/m
이지만의하루#이지만
Taliyah · Mid
5 / 7 / 10
51.7% KP
32,806
24% share
17,201g
347 CS · 9.3/m
짱 구#Zero
Kai'Sa · ADC
8 / 4 / 10
62.1% KP
35,917
26.3% share
22,207g
372 CS · 10/m
hell4adise#KR11
Anivia · Support
2 / 0 / 14
55.2% KP
10,089
7.4% share
11,642g
60 CS · 1.6/m
Red side
Defeatmubbasa#KR1
Shen · Top
4 / 4 / 4
36.4% KP
21,305
16.5% share
13,467g
254 CS · 6.8/m
허수아비#무적이야
Fiddlesticks · Jungle
5 / 7 / 5
45.5% KP
23,431
18.1% share
14,148g
230 CS · 6.2/m
SeTab#123
Yone · Mid
7 / 6 / 6
59.1% KP
41,784
32.3% share
16,932g
331 CS · 8.9/m
냥코대전쟁1#KR12
Sivir · ADC
1 / 8 / 7
36.4% KP
23,967
18.5% share
16,640g
351 CS · 9.4/m
Luon#11111
Karma · Support
5 / 4 / 13
81.8% KP
18,755
14.5% share
11,934g
53 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
