Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

LeBlanc
Victory
Ranked Solo/Duo · 206 days ago
11 / 8 / 17
K / D / A
54.9%
Kill participation
1,196.9
Damage / min
21,087g
497.5 gold / min
67
12 placed · 16 cleared
322
7.6 CS / min
Objective control
2
Dragons
2
Baron
11
Towers
2
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory진짜롤너무어렵다#FATOP
Jax · Top
5 / 9 / 7
23.5% KP
32,308
15.6% share
18,326g
309 CS · 7.3/m
나의 요람#1028
Graves · Jungle
19 / 9 / 8
52.9% KP
59,398
28.6% share
23,569g
279 CS · 6.6/m
SeTab#123
LeBlanc · Mid
11 / 8 / 17
54.9% KP
50,730
24.4% share
21,087g
322 CS · 7.6/m
Winter#529
Cassiopeia · ADC
14 / 13 / 13
52.9% KP
43,506
21% share
21,116g
289 CS · 6.8/m
langmanbusi#KR1
Nautilus · Support
2 / 14 / 28
58.8% KP
21,623
10.4% share
13,995g
33 CS · 0.8/m
Red side
DefeatTOPKING#asd
Anivia · Top
6 / 11 / 8
26.4% KP
38,350
18.1% share
17,470g
348 CS · 8.2/m
투정꾼#Daemi
Ambessa · Jungle
12 / 7 / 12
45.3% KP
36,790
17.4% share
18,946g
267 CS · 6.3/m
livinli#KR1
Mel · Mid
16 / 10 / 8
45.3% KP
47,889
22.7% share
20,730g
331 CS · 7.8/m
iwwinn#jin
Yunara · ADC
12 / 9 / 20
60.4% KP
55,075
26.1% share
25,265g
382 CS · 9/m
하지마라고햇잔아#kwb05
Pantheon · Support
7 / 14 / 17
45.3% KP
33,207
15.7% share
14,715g
46 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
