Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 191 days ago
2 / 5 / 9
K / D / A
55%
Kill participation
444.4
Damage / min
8,126g
346 gold / min
41
17 placed · 4 cleared
137
5.8 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat근거리탑챔프만함#속았지
Yasuo · Top
6 / 7 / 0
30% KP
23,133
32.9% share
10,301g
203 CS · 8.6/m
SeTab#123
Lee Sin · Jungle
2 / 5 / 9
55% KP
10,437
14.8% share
8,126g
137 CS · 5.8/m
qwewesd#5555
Taliyah · Mid
1 / 4 / 4
25% KP
13,017
18.5% share
8,883g
230 CS · 9.8/m
내최애는막차를탄다#일요일
Mel · ADC
11 / 7 / 1
60% KP
15,024
21.4% share
10,422g
161 CS · 6.9/m
키보드에음료쏟아서고장내는이도윤#KR1
Nautilus · Support
0 / 6 / 12
60% KP
8,734
12.4% share
6,358g
27 CS · 1.1/m
Red side
Victory충 치#충치1
Irelia · Top
6 / 5 / 6
42.9% KP
15,900
21% share
10,909g
205 CS · 8.7/m
DRX akAjE#KR0
Naafiri · Jungle
13 / 1 / 9
78.6% KP
20,044
26.5% share
13,832g
184 CS · 7.8/m
aksdjhfljlasdkaj#asdkl
Ryze · Mid
4 / 1 / 9
46.4% KP
16,526
21.8% share
11,875g
254 CS · 10.8/m
Kasumi#1899
Kai'Sa · ADC
4 / 6 / 9
46.4% KP
15,559
20.5% share
12,674g
214 CS · 9.1/m
LittlePira#1128
Bard · Support
1 / 7 / 19
71.4% KP
7,685
10.2% share
7,479g
19 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
