Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Victory
Ranked Solo/Duo · 166 days ago
8 / 5 / 10
K / D / A
43.9%
Kill participation
1,274.6
Damage / min
13,363g
451.5 gold / min
33
16 placed · 5 cleared
224
7.6 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat운동된다이거#0223
Jayce · Top
2 / 5 / 7
27.3% KP
21,435
15.6% share
11,625g
219 CS · 7.4/m
Gosu#RANK1
Xin Zhao · Jungle
4 / 9 / 11
45.5% KP
19,646
14.3% share
11,138g
177 CS · 6/m
LNG BuLLDoG#KR2
Cassiopeia · Mid
9 / 9 / 10
57.6% KP
37,352
27.1% share
13,358g
210 CS · 7.1/m
Departures#Kami
Varus · ADC
13 / 7 / 8
63.6% KP
45,408
32.9% share
17,203g
265 CS · 9/m
키보드에음료쏟아서고장내는이도윤#KR1
Pyke · Support
5 / 11 / 11
48.5% KP
13,974
10.1% share
9,379g
20 CS · 0.7/m
Red side
VictoryDK ShowMaker#KR1
Sion · Top
7 / 2 / 9
39% KP
24,973
18.2% share
12,889g
225 CS · 7.6/m
XiXi#716
Naafiri · Jungle
18 / 11 / 11
70.7% KP
34,371
25.1% share
16,076g
210 CS · 7.1/m
SeTab#123
Viktor · Mid
8 / 5 / 10
43.9% KP
37,728
27.5% share
13,363g
224 CS · 7.6/m
슌쪽이#1027
Smolder · ADC
5 / 9 / 14
46.3% KP
24,063
17.6% share
13,091g
225 CS · 7.6/m
T1 에테르#1225
Bard · Support
3 / 6 / 27
73.2% KP
15,912
11.6% share
10,571g
18 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
