Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 120 days ago
4 / 5 / 12
K / D / A
57.1%
Kill participation
607.2
Damage / min
11,269g
438.2 gold / min
51
18 placed · 7 cleared
150
5.8 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryZeus#glgl
Zaahen · Top
6 / 9 / 4
35.7% KP
20,774
25.6% share
12,204g
204 CS · 7.9/m
SeTab#123
Lee Sin · Jungle
4 / 5 / 12
57.1% KP
15,616
19.2% share
11,269g
150 CS · 5.8/m
douyinsen#sen
Fizz · Mid
12 / 2 / 8
71.4% KP
25,399
31.3% share
14,561g
215 CS · 8.4/m
Clark Fent#Mundo
Riven · ADC
6 / 1 / 11
60.7% KP
15,810
19.5% share
14,537g
250 CS · 9.7/m
솔랭전사123#KR1
Rell · Support
0 / 6 / 15
53.6% KP
3,589
4.4% share
7,426g
37 CS · 1.4/m
Red side
Defeat俏丽哇#2026
Tryndamere · Top
8 / 6 / 2
43.5% KP
25,443
32.2% share
13,583g
276 CS · 10.7/m
XiXi#716
Gragas · Jungle
5 / 7 / 8
56.5% KP
14,145
17.9% share
10,735g
168 CS · 6.5/m
쿵지야현#jiro
Yone · Mid
8 / 6 / 3
47.8% KP
16,214
20.5% share
10,597g
196 CS · 7.6/m
Pungyeon#0116
Yunara · ADC
1 / 6 / 4
21.7% KP
18,825
23.8% share
11,011g
266 CS · 10.3/m
저스틴게이치팬#KR1
Rakan · Support
1 / 3 / 8
39.1% KP
4,365
5.5% share
7,021g
25 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
