Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 90 days ago
11 / 5 / 7
K / D / A
52.9%
Kill participation
1,162.2
Damage / min
15,477g
508.6 gold / min
46
18 placed · 8 cleared
276
9.1 CS / min
Objective control
1
Dragons
2
Baron
11
Towers
3
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGuardian#그리든
Gnar · Top
13 / 1 / 4
50% KP
33,074
27.2% share
17,231g
281 CS · 9.2/m
관 모#KR2
Naafiri · Jungle
4 / 7 / 12
47.1% KP
18,024
14.8% share
14,210g
238 CS · 7.8/m
SeTab#123
Sylas · Mid
11 / 5 / 7
52.9% KP
35,371
29% share
15,477g
276 CS · 9.1/m
vprgh#0816
Mel · ADC
3 / 8 / 7
29.4% KP
18,860
15.5% share
12,614g
236 CS · 7.8/m
Bluffing#1207
Camille · Support
3 / 7 / 10
38.2% KP
16,480
13.5% share
10,100g
40 CS · 1.3/m
Red side
DefeatPerfecT#132
Tristana · Top
3 / 10 / 5
28.6% KP
19,674
16.2% share
10,734g
195 CS · 6.4/m
Jaydenn#JD1
Hecarim · Jungle
17 / 10 / 8
89.3% KP
35,519
29.2% share
16,346g
177 CS · 5.8/m
DNS Flip#2008
Syndra · Mid
4 / 5 / 10
50% KP
26,156
21.5% share
11,703g
248 CS · 8.1/m
T1 Eclipse#2009
Senna · ADC
2 / 3 / 17
67.9% KP
27,142
22.3% share
12,455g
232 CS · 7.6/m
TheHank#Xhh
Leona · Support
2 / 6 / 16
64.3% KP
13,312
10.9% share
8,805g
38 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
