Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Defeat
Ranked Solo/Duo · 79 days ago
2 / 11 / 8
K / D / A
37%
Kill participation
788.8
Damage / min
10,465g
362.5 gold / min
28
15 placed · 2 cleared
233
8.1 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatT1 Eclipse#2009
Ambessa · Top
5 / 3 / 8
48.1% KP
29,479
24.7% share
11,817g
207 CS · 7.2/m
Bonnie#0314
Lee Sin · Jungle
11 / 9 / 6
63% KP
24,383
20.4% share
13,555g
169 CS · 5.9/m
SeTab#123
Syndra · Mid
2 / 11 / 8
37% KP
22,771
19.1% share
10,465g
233 CS · 8.1/m
REDRED#따바라
Sivir · ADC
5 / 9 / 8
48.1% KP
22,472
18.8% share
12,789g
225 CS · 7.8/m
pleata#KR22
Sylas · Support
4 / 10 / 14
66.7% KP
20,229
17% share
9,357g
40 CS · 1.4/m
Red side
VictoryHLE Gumayusi#0298
Renekton · Top
3 / 10 / 9
28.6% KP
28,566
22% share
11,208g
233 CS · 8.1/m
DK Solid#마 산
Skarner · Jungle
14 / 2 / 18
76.2% KP
36,940
28.4% share
16,275g
218 CS · 7.6/m
KRX AKaJe#MUR
Akali · Mid
14 / 3 / 11
59.5% KP
29,118
22.4% share
15,048g
246 CS · 8.5/m
히트맨#ddddd
Xerath · ADC
7 / 3 / 12
45.2% KP
27,242
21% share
15,047g
227 CS · 7.9/m
SIRIUSS#KR 1
Rell · Support
4 / 9 / 28
76.2% KP
7,998
6.2% share
10,385g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
