Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 78 days ago
21 / 7 / 10
K / D / A
63.3%
Kill participation
1,490.1
Damage / min
20,252g
623.5 gold / min
42
12 placed · 5 cleared
236
7.3 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorynew number #KR1
K'Sante · Top
2 / 4 / 13
30.6% KP
13,774
9% share
11,790g
186 CS · 5.7/m
강아지좋아#KR3
Skarner · Jungle
7 / 2 / 22
59.2% KP
28,938
18.9% share
15,506g
236 CS · 7.3/m
DNS Flip#2008
Viktor · Mid
4 / 7 / 19
46.9% KP
36,696
24% share
14,707g
270 CS · 8.3/m
SeTab#123
Locke · ADC
21 / 7 / 10
63.3% KP
48,405
31.6% share
20,252g
236 CS · 7.3/m
대형 헤드폰#1829
Pyke · Support
15 / 6 / 14
59.2% KP
25,393
16.6% share
15,058g
41 CS · 1.3/m
Red side
Defeat쪼렙이다말로하자#KR1
Orianna · Top
2 / 9 / 8
38.5% KP
29,374
19.8% share
12,486g
262 CS · 8.1/m
준 밍#KR2
Lee Sin · Jungle
2 / 11 / 7
34.6% KP
14,861
10% share
11,000g
159 CS · 4.9/m
봄도둑#KR10
Fizz · Mid
7 / 8 / 5
46.2% KP
28,020
18.9% share
13,643g
210 CS · 6.5/m
DNS 또이브#KR13
Corki · ADC
7 / 12 / 10
65.4% KP
52,993
35.7% share
17,294g
246 CS · 7.6/m
Pungyeon#0116
Camille · Support
8 / 9 / 10
69.2% KP
23,077
15.6% share
12,147g
27 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
