Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Defeat
Ranked Solo/Duo · 63 days ago
9 / 10 / 15
K / D / A
75%
Kill participation
1,607.5
Damage / min
15,604g
499.1 gold / min
25
13 placed · 5 cleared
238
7.6 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory乌鲁木齐中路#Where
Camille · Top
14 / 3 / 6
40.8% KP
31,643
23.4% share
17,608g
284 CS · 9.1/m
무감정솔랭기계#2007
Lee Sin · Jungle
16 / 3 / 16
65.3% KP
34,871
25.8% share
17,403g
211 CS · 6.7/m
OnPi#온 피
Sylas · Mid
10 / 7 / 13
46.9% KP
30,649
22.7% share
12,343g
147 CS · 4.7/m
DK Lucid#KR1
Caitlyn · ADC
8 / 10 / 10
36.7% KP
22,332
16.5% share
15,582g
246 CS · 7.9/m
박 씨#KR123
Bard · Support
1 / 9 / 29
61.2% KP
15,661
11.6% share
10,411g
14 CS · 0.4/m
Red side
Defeat世一上天灰灰#Riven
Riven · Top
7 / 8 / 4
34.4% KP
23,478
16.8% share
14,814g
263 CS · 8.4/m
得之坦然 失之淡然#mhx
Graves · Jungle
1 / 10 / 10
34.4% KP
16,322
11.7% share
12,067g
223 CS · 7.1/m
SeTab#123
Syndra · Mid
9 / 10 / 15
75% KP
50,260
36% share
15,604g
238 CS · 7.6/m
Charles Do Bronx#0108
Kai'Sa · ADC
9 / 11 / 10
59.4% KP
34,452
24.7% share
15,111g
224 CS · 7.2/m
DNS Quantum#KR 1
Pyke · Support
6 / 10 / 11
53.1% KP
15,081
10.8% share
11,025g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
