Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Defeat
Ranked Solo/Duo · 52 days ago
9 / 5 / 16
K / D / A
58.1%
Kill participation
865.6
Damage / min
15,277g
464.8 gold / min
53
15 placed · 9 cleared
232
7.1 CS / min
Objective control
2
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBRO IDEA#2006
Pantheon · Top
23 / 7 / 8
66% KP
57,210
35.9% share
18,738g
178 CS · 5.4/m
DK Lucid#KR1
Qiyana · Jungle
7 / 13 / 12
40.4% KP
25,106
15.8% share
15,791g
217 CS · 6.6/m
끝까지 포기하지말자#never
Fizz · Mid
9 / 7 / 12
44.7% KP
30,343
19.1% share
15,714g
199 CS · 6.1/m
중승민#중센조
Caitlyn · ADC
7 / 9 / 18
53.2% KP
35,466
22.3% share
16,305g
294 CS · 8.9/m
jkjkjkjkk#1173
Bard · Support
1 / 7 / 31
68.1% KP
11,152
7% share
10,727g
21 CS · 0.6/m
Red side
Defeatqianshi#小湘好
Cassiopeia · Top
10 / 11 / 11
48.8% KP
17,945
13.9% share
12,303g
154 CS · 4.7/m
抖音丶小猪仔#小猪仔
Jarvan IV · Jungle
16 / 8 / 14
69.8% KP
42,967
33.4% share
18,585g
213 CS · 6.5/m
SeTab#123
Orianna · Mid
9 / 5 / 16
58.1% KP
28,451
22.1% share
15,277g
232 CS · 7.1/m
HLE Gumayusi#0298
Jinx · ADC
7 / 11 / 13
46.5% KP
27,190
21.1% share
17,910g
318 CS · 9.7/m
DNS Quantum#KR 1
Nautilus · Support
1 / 12 / 23
55.8% KP
12,227
9.5% share
9,421g
19 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
