Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 51 days ago
14 / 7 / 12
K / D / A
50%
Kill participation
1,040.5
Damage / min
14,871g
483.1 gold / min
49
12 placed · 10 cleared
224
7.3 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
12
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatxiaofang#qaq
Corki · Top
8 / 13 / 6
40% KP
35,538
25% share
13,849g
217 CS · 7/m
REDRED#따바라
Lee Sin · Jungle
7 / 12 / 11
51.4% KP
27,004
19% share
12,256g
147 CS · 4.8/m
陨落的天才#世一中阳林
Syndra · Mid
12 / 11 / 5
48.6% KP
38,738
27.3% share
16,644g
245 CS · 8/m
ahjhj d0 ngok#MVK
Kai'Sa · ADC
4 / 11 / 8
34.3% KP
25,631
18% share
12,298g
218 CS · 7.1/m
keb10#鈴原るる
Bard · Support
4 / 5 / 14
51.4% KP
15,231
10.7% share
10,364g
34 CS · 1.1/m
Red side
Victory첫눈이 내리면 좋겠어#2009
Jayce · Top
6 / 11 / 8
26.9% KP
23,948
16.8% share
12,111g
175 CS · 5.7/m
DK Solid#마 산
Cho'Gath · Jungle
15 / 4 / 11
50% KP
24,872
17.4% share
16,506g
237 CS · 7.7/m
SeTab#123
Locke · Mid
14 / 7 / 12
50% KP
32,031
22.4% share
14,871g
224 CS · 7.3/m
Sanling#FPX
Yunara · ADC
14 / 5 / 15
55.8% KP
47,835
33.5% share
20,394g
267 CS · 8.7/m
아무생각없음#0831
Camille · Support
3 / 8 / 17
38.5% KP
14,043
9.8% share
10,542g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
