Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Defeat
Ranked Solo/Duo · 46 days ago
6 / 8 / 9
K / D / A
31.3%
Kill participation
833.3
Damage / min
15,023g
459.2 gold / min
40
19 placed · 4 cleared
288
8.8 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
3
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryWonderwall#mid
Irelia · Top
8 / 8 / 7
41.7% KP
30,038
21.1% share
17,263g
327 CS · 10/m
잊어주세요#0202
Qiyana · Jungle
8 / 10 / 9
47.2% KP
26,590
18.6% share
18,805g
237 CS · 7.2/m
抖音王纪超#26号首秀
Malzahar · Mid
11 / 7 / 14
69.4% KP
43,854
30.8% share
16,479g
247 CS · 7.5/m
삘삘이#피루07
Jhin · ADC
4 / 9 / 11
41.7% KP
32,639
22.9% share
14,429g
243 CS · 7.4/m
ice seven zero#0721
Nautilus · Support
5 / 14 / 14
52.8% KP
9,481
6.6% share
11,253g
33 CS · 1/m
Red side
Defeat쪼렙이다말로하자#KR1
LeBlanc · Top
8 / 8 / 9
35.4% KP
25,509
16.5% share
13,378g
214 CS · 6.5/m
JUGKlNG#kr
Jayce · Jungle
20 / 8 / 9
60.4% KP
45,639
29.5% share
20,517g
232 CS · 7.1/m
SeTab#123
Ryze · Mid
6 / 8 / 9
31.3% KP
27,264
17.6% share
15,023g
288 CS · 8.8/m
DK Smash#KR7
Ezreal · ADC
14 / 4 / 11
52.1% KP
49,716
32.2% share
20,064g
323 CS · 9.9/m
T1 Jinbeom#KR3
Braum · Support
0 / 8 / 26
54.2% KP
6,345
4.1% share
9,916g
18 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
