Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Galio
Victory
Ranked Solo/Duo · 2 days ago
10 / 2 / 9
K / D / A
55.9%
Kill participation
858.3
Damage / min
12,280g
497.8 gold / min
32
6 placed · 4 cleared
210
8.5 CS / min
Objective control
0
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat불가사의 카르테#KR1
Yone · Top
3 / 7 / 2
20.8% KP
13,664
19.1% share
9,635g
205 CS · 8.3/m
Sama#水原铃瑞
Rengar · Jungle
7 / 4 / 7
58.3% KP
14,951
20.9% share
12,605g
210 CS · 8.5/m
Phantasm#korea
Locke · Mid
9 / 6 / 7
66.7% KP
20,634
28.8% share
11,865g
187 CS · 7.6/m
로 컨#0214
Varus · ADC
1 / 8 / 4
20.8% KP
10,752
15% share
9,210g
190 CS · 7.7/m
AAAwendyAAA#zypp
Pantheon · Support
4 / 9 / 11
62.5% KP
11,582
16.2% share
9,364g
34 CS · 1.4/m
Red side
VictoryThe Herta#Hokai
Jayce · Top
5 / 7 / 5
29.4% KP
15,871
18.3% share
9,335g
168 CS · 6.8/m
bababaabam#KR1
Taliyah · Jungle
5 / 7 / 12
50% KP
15,500
17.9% share
11,803g
192 CS · 7.8/m
SeTab#123
Galio · Mid
10 / 2 / 9
55.9% KP
21,172
24.5% share
12,280g
210 CS · 8.5/m
jusaka#KR2
Ashe · ADC
12 / 3 / 8
58.8% KP
26,724
30.9% share
15,347g
238 CS · 9.6/m
사람 안 믿어#KR1
Seraphine · Support
2 / 5 / 18
58.8% KP
7,316
8.4% share
8,407g
22 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
