Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 211 days ago
11 / 4 / 15
K / D / A
66.7%
Kill participation
952.8
Damage / min
12,942g
505.5 gold / min
41
7 placed · 7 cleared
168
6.6 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAnpu#HZ998
Fiora · Top
5 / 5 / 1
31.6% KP
18,648
26.7% share
11,593g
234 CS · 9.1/m
헤카림 king#kr2
Hecarim · Jungle
4 / 7 / 5
47.4% KP
10,901
15.6% share
10,498g
182 CS · 7.1/m
douyin福星小毅#77777
Lissandra · Mid
6 / 7 / 2
42.1% KP
20,729
29.7% share
11,485g
200 CS · 7.8/m
호시노 진수#0409
Yunara · ADC
3 / 9 / 3
31.6% KP
12,095
17.3% share
10,129g
194 CS · 7.6/m
읏추추추#KR22
Nautilus · Support
1 / 11 / 6
36.8% KP
7,528
10.8% share
6,786g
26 CS · 1/m
Red side
Victoryvta55#Miss
Yasuo · Top
1 / 6 / 6
17.9% KP
10,424
9.4% share
8,324g
181 CS · 7.1/m
DK Sharvel#KR1
Pantheon · Jungle
11 / 4 / 15
66.7% KP
24,392
21.9% share
12,942g
168 CS · 6.6/m
Ripple#GEN
Sylas · Mid
13 / 4 / 5
46.2% KP
31,683
28.5% share
14,953g
204 CS · 8/m
Selfless#KR11
Miss Fortune · ADC
12 / 4 / 12
61.5% KP
33,887
30.4% share
15,511g
258 CS · 10.1/m
Wayed#2007
Bard · Support
2 / 1 / 29
79.5% KP
10,920
9.8% share
9,084g
27 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
