Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vi
Defeat
Ranked Solo/Duo · 205 days ago
9 / 8 / 10
K / D / A
55.9%
Kill participation
754.4
Damage / min
16,570g
457.3 gold / min
47
14 placed · 6 cleared
237
6.5 CS / min
Objective control
2
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory어쩌라고맞짱뜰까#HOYA
Ambessa · Top
9 / 5 / 12
45.7% KP
40,349
21.4% share
17,778g
304 CS · 8.4/m
달을가린구름이#2006
Pantheon · Jungle
14 / 8 / 15
63% KP
55,469
29.4% share
19,904g
248 CS · 6.8/m
Formula#KR111
Aurora · Mid
8 / 8 / 10
39.1% KP
34,640
18.3% share
14,894g
231 CS · 6.4/m
Diro#KR0
Kai'Sa · ADC
14 / 7 / 14
60.9% KP
40,088
21.2% share
23,431g
321 CS · 8.9/m
haiyaoduojiu#1112
Neeko · Support
1 / 6 / 23
52.2% KP
18,303
9.7% share
11,093g
61 CS · 1.7/m
Red side
Defeat귀요미공공#KR3
Rumble · Top
4 / 7 / 9
38.2% KP
29,098
21.2% share
13,408g
276 CS · 7.6/m
DK Sharvel#KR1
Vi · Jungle
9 / 8 / 10
55.9% KP
27,336
19.9% share
16,570g
237 CS · 6.5/m
aksdjhfljlasdkaj#asdkl
Mel · Mid
11 / 8 / 3
41.2% KP
26,586
19.3% share
18,987g
347 CS · 9.6/m
Celina#셀교슈
Ezreal · ADC
8 / 11 / 10
52.9% KP
37,548
27.3% share
16,529g
263 CS · 7.3/m
KRX Joker#A i
Anivia · Support
2 / 12 / 16
52.9% KP
16,999
12.4% share
10,453g
41 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
