Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Victory
Ranked Solo/Duo · 205 days ago
8 / 4 / 29
K / D / A
82.2%
Kill participation
1,072
Damage / min
17,463g
479.3 gold / min
55
11 placed · 11 cleared
212
5.8 CS / min
Objective control
4
Dragons
2
Baron
7
Towers
1
Inhibitors
1
Herald
1
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory타 잔#KR1
Ryze · Top
5 / 5 / 7
26.7% KP
44,707
20.6% share
16,581g
349 CS · 9.6/m
DK Sharvel#KR1
Jarvan IV · Jungle
8 / 4 / 29
82.2% KP
39,058
18% share
17,463g
212 CS · 5.8/m
이해가 아리마셍#77777
Akali · Mid
20 / 1 / 12
71.1% KP
64,042
29.5% share
18,835g
279 CS · 7.7/m
미 키#0313
Ezreal · ADC
11 / 9 / 14
55.6% KP
62,319
28.7% share
19,793g
262 CS · 7.2/m
카 엘#0211
Alistar · Support
1 / 8 / 20
46.7% KP
7,293
3.4% share
10,214g
28 CS · 0.8/m
Red side
Defeat초계반#777
Sion · Top
3 / 5 / 12
57.7% KP
26,466
16.1% share
12,307g
252 CS · 6.9/m
KRX Vincenzo#KR4
Sylas · Jungle
9 / 9 / 9
69.2% KP
39,263
23.9% share
16,538g
226 CS · 6.2/m
BRO Loki#0823
Yone · Mid
4 / 10 / 3
26.9% KP
25,918
15.7% share
15,043g
304 CS · 8.3/m
대광 #God
Sivir · ADC
7 / 11 / 9
61.5% KP
54,342
33% share
17,574g
321 CS · 8.8/m
DNS Quantum#KR 1
Karma · Support
3 / 10 / 20
88.5% KP
18,620
11.3% share
11,789g
41 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
