Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vi
Victory
Ranked Solo/Duo · 199 days ago
6 / 12 / 17
K / D / A
57.5%
Kill participation
628.4
Damage / min
13,495g
469.4 gold / min
33
13 placed · 2 cleared
147
5.1 CS / min
Objective control
0
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory충 치#충치1
Tryndamere · Top
5 / 5 / 15
50% KP
30,087
23.1% share
16,100g
284 CS · 9.9/m
DK Sharvel#KR1
Vi · Jungle
6 / 12 / 17
57.5% KP
18,067
13.9% share
13,495g
147 CS · 5.1/m
传奇传奇#KR999
Lissandra · Mid
17 / 14 / 13
75% KP
47,155
36.2% share
16,739g
192 CS · 6.7/m
모 찌#2026
Kai'Sa · ADC
11 / 11 / 14
62.5% KP
25,758
19.8% share
16,981g
199 CS · 6.9/m
좋은날#317
Karma · Support
1 / 9 / 23
60% KP
9,095
7% share
8,800g
27 CS · 0.9/m
Red side
Defeat최현우#KR1
Malphite · Top
2 / 7 / 13
29.4% KP
31,799
21.5% share
9,548g
166 CS · 5.8/m
asfdafds#asdf
Jarvan IV · Jungle
11 / 11 / 20
60.8% KP
30,081
20.3% share
14,715g
179 CS · 6.2/m
Yannick3306#777
Vex · Mid
17 / 7 / 14
60.8% KP
37,577
25.4% share
15,450g
170 CS · 5.9/m
KRX Vincenzo#KR4
Mel · ADC
20 / 8 / 12
62.7% KP
39,010
26.4% share
18,256g
189 CS · 6.6/m
G2 CDz#断三路
Singed · Support
1 / 7 / 22
45.1% KP
9,465
6.4% share
9,098g
67 CS · 2.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
