Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Defeat
Ranked Solo/Duo · 196 days ago
9 / 5 / 15
K / D / A
70.6%
Kill participation
844.1
Damage / min
16,263g
426.9 gold / min
67
16 placed · 12 cleared
224
5.9 CS / min
Objective control
4
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
2
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryaksdjhfljlasdkaj#asdkl
Anivia · Top
5 / 3 / 15
57.1% KP
37,514
21.9% share
16,206g
305 CS · 8/m
抖音苏苏克烈王#mio韩服
Viego · Jungle
12 / 7 / 6
51.4% KP
23,911
13.9% share
20,060g
281 CS · 7.4/m
여우비#rxin
Qiyana · Mid
6 / 9 / 11
48.6% KP
32,344
18.9% share
13,363g
208 CS · 5.5/m
HLE Gumayusi#0298
Jhin · ADC
6 / 5 / 17
65.7% KP
51,717
30.2% share
21,555g
387 CS · 10.2/m
jio3r#Miss
Lissandra · Support
6 / 10 / 19
71.4% KP
25,939
15.1% share
12,636g
45 CS · 1.2/m
Red side
DefeatKRX Vincenzo#KR4
Gragas · Top
0 / 7 / 6
17.6% KP
18,515
11.9% share
11,406g
236 CS · 6.2/m
DK Sharvel#KR1
Pantheon · Jungle
9 / 5 / 15
70.6% KP
32,160
20.6% share
16,263g
224 CS · 5.9/m
DK Despair#안 산
Aurora · Mid
16 / 8 / 5
61.8% KP
47,403
30.4% share
18,232g
273 CS · 7.2/m
삘삘이#피루07
Lucian · ADC
8 / 8 / 10
52.9% KP
44,400
28.4% share
17,502g
321 CS · 8.4/m
re0#2007
Nami · Support
1 / 7 / 25
76.5% KP
13,694
8.8% share
11,032g
27 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
