Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 177 days ago
8 / 4 / 8
K / D / A
57.1%
Kill participation
802.5
Damage / min
11,869g
497.3 gold / min
34
15 placed · 4 cleared
169
7.1 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryRipple#GEN
Ambessa · Top
4 / 3 / 4
28.6% KP
18,138
19.9% share
10,929g
221 CS · 9.3/m
DK Sharvel#KR1
Lee Sin · Jungle
8 / 4 / 8
57.1% KP
19,152
21% share
11,869g
169 CS · 7.1/m
데마시아TV#Lux R
Fizz · Mid
10 / 3 / 10
71.4% KP
25,585
28.1% share
14,663g
223 CS · 9.3/m
Buddy#하이루
Yunara · ADC
5 / 6 / 7
42.9% KP
19,398
21.3% share
12,295g
224 CS · 9.4/m
하지마라고햇잔아#kwb05
Braum · Support
1 / 2 / 16
60.7% KP
8,809
9.7% share
7,906g
16 CS · 0.7/m
Red side
Defeat감정없는사람#잃어버림
Yone · Top
1 / 3 / 3
22.2% KP
14,252
18.6% share
8,012g
173 CS · 7.2/m
Shylie#KR1
Pantheon · Jungle
6 / 5 / 2
44.4% KP
15,313
20% share
10,738g
170 CS · 7.1/m
gaubeo202#KR1
Aurora · Mid
6 / 7 / 1
38.9% KP
18,017
23.6% share
10,718g
187 CS · 7.8/m
Sylvie#77777
Miss Fortune · ADC
3 / 6 / 7
55.6% KP
18,400
24.1% share
10,149g
187 CS · 7.8/m
재아리#재아리
Maokai · Support
2 / 7 / 9
61.1% KP
10,464
13.7% share
6,960g
28 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
