Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 169 days ago
14 / 5 / 5
K / D / A
70.4%
Kill participation
808.1
Damage / min
16,821g
500.6 gold / min
59
22 placed · 10 cleared
258
7.7 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
4
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory개구리슝#2006
Jayce · Top
12 / 6 / 7
57.6% KP
48,799
30.8% share
16,889g
251 CS · 7.5/m
허수아비#무적이야
Fiddlesticks · Jungle
7 / 6 / 17
72.7% KP
35,037
22.1% share
14,279g
197 CS · 5.9/m
奶熊王#枫哥不是区
Yone · Mid
3 / 6 / 10
39.4% KP
24,660
15.6% share
12,630g
270 CS · 8/m
Departures#Kami
Jhin · ADC
10 / 5 / 7
51.5% KP
31,624
20% share
18,513g
296 CS · 8.8/m
DNS Quantum#KR 1
Karma · Support
1 / 4 / 18
57.6% KP
18,158
11.5% share
9,939g
34 CS · 1/m
Red side
Defeatbeb14#9070
Ornn · Top
1 / 8 / 9
37% KP
17,475
13.3% share
9,923g
211 CS · 6.3/m
DK Sharvel#KR1
Lee Sin · Jungle
14 / 5 / 5
70.4% KP
27,152
20.6% share
16,821g
258 CS · 7.7/m
지 훈#KJH
Azir · Mid
7 / 6 / 6
48.1% KP
34,913
26.5% share
15,304g
296 CS · 8.8/m
츄파춥스#8873
Varus · ADC
4 / 6 / 12
59.3% KP
38,907
29.5% share
14,851g
262 CS · 7.8/m
LittlePira#1128
Bard · Support
1 / 9 / 22
85.2% KP
13,240
10.1% share
10,206g
37 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
