Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Defeat
Ranked Solo/Duo · 162 days ago
3 / 12 / 11
K / D / A
41.2%
Kill participation
538.9
Damage / min
10,447g
362.3 gold / min
41
11 placed · 10 cleared
142
4.9 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat시비걸면지상렬#KR1
Vayne · Top
5 / 10 / 0
14.7% KP
18,940
14.6% share
9,785g
176 CS · 6.1/m
DK Sharvel#KR1
Jarvan IV · Jungle
3 / 12 / 11
41.2% KP
15,539
12% share
10,447g
142 CS · 4.9/m
McDonalds#3890
Ryze · Mid
12 / 5 / 9
61.8% KP
46,701
36% share
15,159g
241 CS · 8.4/m
bai se zh1 chuan#qwe1
Ashe · ADC
9 / 11 / 12
61.8% KP
34,499
26.6% share
14,302g
206 CS · 7.1/m
LittlePira#1128
Seraphine · Support
5 / 11 / 13
52.9% KP
14,017
10.8% share
8,948g
39 CS · 1.4/m
Red side
Victory비밀공작원#KR1
Olaf · Top
11 / 3 / 8
39.6% KP
33,274
24.9% share
13,971g
227 CS · 7.9/m
Gosu#RANK1
Pantheon · Jungle
17 / 4 / 9
54.2% KP
19,308
14.4% share
16,042g
203 CS · 7/m
칙 칙#KR2
Viktor · Mid
6 / 8 / 16
45.8% KP
34,704
26% share
12,650g
206 CS · 7.1/m
Peyz#KR11
Miss Fortune · ADC
11 / 11 / 12
47.9% KP
34,273
25.6% share
16,085g
240 CS · 8.3/m
我的箭下没有秘密#luna
Nautilus · Support
3 / 8 / 17
41.7% KP
12,148
9.1% share
9,180g
20 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
