Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Defeat
Ranked Solo/Duo · 161 days ago
4 / 8 / 19
K / D / A
74.2%
Kill participation
942.5
Damage / min
10,824g
423.1 gold / min
31
8 placed · 5 cleared
132
5.2 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryRaptor#KR123
Xin Zhao · Top
9 / 9 / 2
27.5% KP
28,539
24% share
13,131g
207 CS · 8.1/m
JUGKlNG#kr
Naafiri · Jungle
10 / 4 / 9
47.5% KP
16,841
14.1% share
13,570g
183 CS · 7.2/m
Pungyeon#0116
Akali · Mid
14 / 4 / 9
57.5% KP
36,014
30.2% share
14,998g
219 CS · 8.6/m
문어아사랑해I#KR1
Caitlyn · ADC
4 / 5 / 10
35% KP
30,683
25.8% share
12,134g
212 CS · 8.3/m
트래킹#99999
Karma · Support
3 / 9 / 16
47.5% KP
7,025
5.9% share
8,752g
20 CS · 0.8/m
Red side
Defeat어리고싶다#KR1
Rumble · Top
7 / 12 / 2
29% KP
18,480
17.3% share
9,763g
181 CS · 7.1/m
DK Sharvel#KR1
Jarvan IV · Jungle
4 / 8 / 19
74.2% KP
24,112
22.6% share
10,824g
132 CS · 5.2/m
mashushu#KR1
Orianna · Mid
8 / 6 / 10
58.1% KP
28,658
26.8% share
12,143g
228 CS · 8.9/m
KRX Vincenzo#KR4
Ezreal · ADC
8 / 6 / 6
45.2% KP
21,896
20.5% share
12,150g
204 CS · 8/m
빙 결#9893
Lux · Support
4 / 8 / 16
64.5% KP
13,756
12.9% share
8,462g
34 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
