Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 153 days ago
10 / 3 / 26
K / D / A
73.5%
Kill participation
1,117.5
Damage / min
14,985g
549.9 gold / min
51
20 placed · 7 cleared
212
7.8 CS / min
Objective control
0
Dragons
1
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDDahyuk#0904
Vayne · Top
12 / 8 / 4
41% KP
27,939
23% share
13,940g
185 CS · 6.8/m
타 잔#KR1
Nocturne · Jungle
3 / 10 / 11
35.9% KP
11,808
9.7% share
9,757g
156 CS · 5.7/m
抖音陈年卡特#xmm
Galio · Mid
7 / 7 / 11
46.2% KP
26,060
21.4% share
10,809g
159 CS · 5.8/m
문어아사랑해I#KR1
Ezreal · ADC
16 / 13 / 11
69.2% KP
42,350
34.8% share
15,455g
183 CS · 6.7/m
Maldives#0727
Karma · Support
1 / 11 / 22
59% KP
13,521
11.1% share
8,835g
35 CS · 1.3/m
Red side
Victory천리우스#KR1
Darius · Top
5 / 9 / 4
18.4% KP
15,562
10.8% share
9,841g
155 CS · 5.7/m
DK Sharvel#KR1
Lee Sin · Jungle
10 / 3 / 26
73.5% KP
30,452
21.2% share
14,985g
212 CS · 7.8/m
Wonderwall#mid
Corki · Mid
9 / 3 / 16
51% KP
36,440
25.3% share
15,457g
270 CS · 9.9/m
LeoNM#KR2
Karthus · ADC
17 / 13 / 19
73.5% KP
48,958
34% share
15,877g
156 CS · 5.7/m
Blue#KR33
Pyke · Support
8 / 11 / 19
55.1% KP
12,548
8.7% share
10,417g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
