Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Victory
Ranked Solo/Duo · 148 days ago
15 / 5 / 17
K / D / A
74.4%
Kill participation
1,255.5
Damage / min
14,728g
633.9 gold / min
22
6 placed · 2 cleared
149
6.4 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory뚜시따시#BRO
Vayne · Top
9 / 4 / 6
34.9% KP
18,552
17.7% share
10,434g
145 CS · 6.2/m
DK Sharvel#KR1
Jarvan IV · Jungle
15 / 5 / 17
74.4% KP
29,170
27.8% share
14,728g
149 CS · 6.4/m
LOVE WINS ALL#2006
Hwei · Mid
6 / 5 / 9
34.9% KP
17,527
16.7% share
10,769g
176 CS · 7.6/m
抖音极核#虞姬电竞
Draven · ADC
11 / 7 / 5
37.2% KP
24,438
23.3% share
16,823g
212 CS · 9.1/m
qweasdqweasdqw#KR1
Camille · Support
2 / 10 / 16
41.9% KP
15,351
14.6% share
8,557g
20 CS · 0.9/m
Red side
DefeatEPG 카이조쿠단#조 로
Teemo · Top
2 / 8 / 3
16.1% KP
20,347
23.1% share
8,693g
190 CS · 8.2/m
抖音寻寻觅觅#xxmm9
Rek'Sai · Jungle
9 / 8 / 11
64.5% KP
13,305
15.1% share
10,188g
106 CS · 4.6/m
dlfuwls#123
Anivia · Mid
3 / 5 / 9
38.7% KP
13,487
15.3% share
8,573g
179 CS · 7.7/m
JAX CHALLENGERS#YG1
Varus · ADC
5 / 12 / 8
41.9% KP
14,183
16.1% share
9,338g
104 CS · 4.5/m
抖音丶小猪仔#小猪仔
Elise · Support
12 / 10 / 12
77.4% KP
26,764
30.4% share
11,469g
18 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
