Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 147 days ago
11 / 2 / 15
K / D / A
78.8%
Kill participation
931.8
Damage / min
14,519g
481.8 gold / min
55
23 placed · 10 cleared
198
6.6 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatsongman#KR11
Rumble · Top
3 / 6 / 9
57.1% KP
30,047
24.8% share
12,041g
244 CS · 8.1/m
Raptor#KR123
Rek'Sai · Jungle
7 / 6 / 6
61.9% KP
16,285
13.4% share
12,940g
210 CS · 7/m
BRO Loki#0823
Twisted Fate · Mid
5 / 6 / 9
66.7% KP
27,599
22.8% share
13,911g
250 CS · 8.3/m
qweasdqweasdqw#KR1
Jhin · ADC
5 / 7 / 7
57.1% KP
34,897
28.8% share
13,440g
242 CS · 8/m
Sia#Siiya
Karma · Support
1 / 8 / 8
42.9% KP
12,278
10.1% share
7,540g
23 CS · 0.8/m
Red side
VictoryDDahyuk#0904
Galio · Top
6 / 3 / 15
63.6% KP
24,603
18.8% share
13,181g
230 CS · 7.6/m
DK Sharvel#KR1
Lee Sin · Jungle
11 / 2 / 15
78.8% KP
28,079
21.5% share
14,519g
198 CS · 6.6/m
대광 #God
Ryze · Mid
4 / 4 / 11
45.5% KP
28,025
21.4% share
12,048g
257 CS · 8.5/m
HealthandAhn#Ahn
Lucian · ADC
9 / 10 / 12
63.6% KP
36,312
27.8% share
15,217g
222 CS · 7.4/m
Milica#77777
Nami · Support
3 / 2 / 27
90.9% KP
13,657
10.5% share
9,497g
35 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
