Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Gnar
Victory
Ranked Solo/Duo · 145 days ago
3 / 2 / 6
K / D / A
33.3%
Kill participation
808.8
Damage / min
12,727g
448.7 gold / min
37
14 placed · 5 cleared
267
9.4 CS / min
Objective control
1
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDK Sharvel#KR1
Gnar · Top
3 / 2 / 6
33.3% KP
22,944
23.5% share
12,727g
267 CS · 9.4/m
抖音苏苏狮子#5200
Lee Sin · Jungle
9 / 2 / 14
85.2% KP
14,879
15.2% share
13,728g
216 CS · 7.6/m
Milica#77777
Syndra · Mid
8 / 2 / 10
66.7% KP
23,353
23.9% share
13,924g
234 CS · 8.2/m
Witt#123
Ezreal · ADC
3 / 5 / 10
48.1% KP
25,466
26% share
12,832g
240 CS · 8.5/m
홍상현 암살부대#KR2
Bard · Support
4 / 2 / 20
88.9% KP
11,117
11.4% share
9,941g
29 CS · 1/m
Red side
Defeat抖音寻寻觅觅#xxmm9
Gragas · Top
2 / 6 / 2
30.8% KP
9,999
16.9% share
8,742g
180 CS · 6.3/m
FatTiger#888
Viego · Jungle
7 / 1 / 2
69.2% KP
14,020
23.7% share
14,245g
237 CS · 8.4/m
lIlIIlIIlIIl#qwer
Irelia · Mid
1 / 8 / 1
15.4% KP
15,509
26.2% share
10,503g
254 CS · 9/m
KRX Vincenzo#KR4
Kai'Sa · ADC
3 / 8 / 8
84.6% KP
16,019
27.1% share
12,795g
239 CS · 8.4/m
극복 그리고 낭만#KR1
Alistar · Support
0 / 5 / 7
53.8% KP
3,650
6.2% share
6,937g
13 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
