Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Gnar
Victory
Ranked Solo/Duo · 145 days ago
2 / 5 / 3
K / D / A
12.2%
Kill participation
609
Damage / min
11,428g
385.6 gold / min
29
10 placed · 3 cleared
227
7.7 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
0
Inhibitors
1
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDK Sharvel#KR1
Gnar · Top
2 / 5 / 3
12.2% KP
18,048
14.4% share
11,428g
227 CS · 7.7/m
抖音02Taliyah#Jug
Taliyah · Jungle
9 / 3 / 14
56.1% KP
23,394
18.6% share
15,844g
240 CS · 8.1/m
Crow#crow9
Varus · Mid
10 / 8 / 5
36.6% KP
28,959
23.1% share
14,082g
243 CS · 8.2/m
bai se zh1 chuan#qwe1
Ziggs · ADC
10 / 8 / 8
43.9% KP
29,281
23.3% share
15,950g
266 CS · 9/m
aierlanxiaozhu#01321
Camille · Support
10 / 7 / 10
48.8% KP
25,824
20.6% share
11,997g
22 CS · 0.7/m
Red side
Defeat뽀록참치#KR1
Aurora · Top
5 / 7 / 6
35.5% KP
28,739
26.3% share
12,451g
239 CS · 8.1/m
KRX Vincenzo#KR4
Lee Sin · Jungle
10 / 8 / 4
45.2% KP
15,144
13.9% share
12,207g
177 CS · 6/m
DK ShowMaker#KR1
Ahri · Mid
6 / 6 / 9
48.4% KP
25,974
23.8% share
13,767g
233 CS · 7.9/m
유진누나 예쁘다#2008
Jhin · ADC
7 / 9 / 6
41.9% KP
19,200
17.6% share
13,109g
229 CS · 7.7/m
BGA nero two#KR1
Xerath · Support
3 / 11 / 11
45.2% KP
20,227
18.5% share
8,425g
19 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
